
About me
Bachelor of Visual Arts from the State University of São Paulo (UNESP), with a background in Waldorf education, which provided early exposure to diverse artistic expressions. During her academic journey, she interned at TV Unesp and Fonoonline, creating motion graphics for programs and designing artwork for social media and live events. She developed a sustainable-themed digital game aligned with the Sustainable Development Goals (SDGs), entirely crafted in pixel art—a project awarded the Unesp Presente scholarship. Additionally, she worked as an intern at Blue Gravity Studios, specializing in pixel art asset creation. Currently, she is a pixel artist at Mudtek, while also freelancing and running Studio Calembur, an initiative dedicated to furthering her expertise and engagement in the game industry.
